The Brakiri have gained a reputation as pack rats, who invent
nothing and only steal technological advances from others.
However, the Brakiri Syndicracy is one of the main powers
within the League of Non-Aligned Worlds and they have
gathered a great many allies through the political
and trade treaties.
Brakiri Names: Kronir, Kuulimbak, Nakir, Resha, Saphak,
Wakat.
Brakiri Clan / Corporation Names: Ak-Habil, Im-Rehnsa,
Ly-Nakir, Pri-Wakat, Zy-Torga-Ran.
Brakiri Racial Traits
All Brakiri are of Medium size.
Brakiri have a base speed of 30 feet.
Darkvision: The Brakiri are a night-dwelling race
and are perfectly capable of seeing in pitch darkness.
Utilising infrared light waves, Brakiri can see at night
by the heat imaging of their surroundings, to a range
of 60 feet. They do not require any amount of residual
light for this to function.
Brakiri are well practiced at assessing the worth of any
item they come into contact with and determining the
best method of acquiring it, making them excellent
traders and merchants. They gain Appraise, Bluff and
Sense Motive as a class skill regardless of their actual
class and a +2 bonus to all Appraise, Bluff and Sense
Motive checks.
When in hot conditions, Brakiri avoid the penalty to
Fortitude saving throws for wearing heavy clothing or
armour. In addition, they only need make a Fortitude
saving throw every two hours when in very hot
conditions and every 20 minutes when in extremely hot
climates. A Brakiri can go without water for two days
plus a number of hours equal to twice his Constitution
score
Automatic Language Feats: Fluency (Brakiri), Fluency
(Human) and Fluency (any one other language of the
Brakiri’s choice).
Favoured Class: Trader. A multiclass Brakiri’s trader
class does not count when determining whether he
suffers an XP penalty for multiclassing.