Possible Careers and Professions:
Ambassador, corporate negotiator, diplomatic courier, government minister, union representative.
Initial Hit Points: 5.
Additional Hit Points: 1.
The diplomat’s class skills (and the key ability for each skill) are
Appraise (Int), Bluff (Cha), Computer Use (Int), Diplomacy
(Cha), Intimidate (Cha), Intrigue (Cha), Knowledge (history,
law, philosophy, specific culture or specific local) (Int),
Linguistics (Int), Profession (white collar) (Int) and Sense
Motive (Wis).
Skill Points At 1st Level: (6 + Int modifier) x 4.
Skill Points At Each Additional Level: 6 + Int modifier.
Initial Influence: 2d4 Political Influence in his native
culture.
Additional Influence: A diplomat’s Political Influence in his
native culture increases by +2 each level. He may also increase
any three other Influences by +1.
Class Features
+2 Will Save
Cultural Diversity: Diplomats are the premier travellers of
most societies and expose themselves to more alien cultures
than a typical native will ever see. Good diplomats are natural
linguists and networkers. At 1st, 4th, 7th and 10th level, the
diplomat may select one of the following feats (he must meet
the prerequisites for this feat as normal):
Alien Empathy, Contact, Fluency, Resist Scan, Skill Focus
(Knowledge (specific culture or specific local) or Linguistics).