The Minbari are regarded with a great deal of respect by the
other races, for they have been travelling the dark reaches
of space for many centuries and have access to incredible
technologies. Their ships are all but invincible in battle,
their weapons capable of penetrating any defensive measure
known. It is rumoured that they also have access to limited
bio- and temporal technologies, though this has never been
confirmed, for the Minbari are a secretive and spiritual people
who have only recently begun to mix with other races. No
one is quite sure why they have decided to openly emerge into
the galaxy at this time but their actions in the Earth-Minbari
War a decade ago have ensured most will tread lightly when
dealing with them.
Male Names: Draal, Dukhat, Kadroni, Lennier, Lennon,
Nerid, Neroon, Rathenn
Female Names: Akel, Delenn, Mayal, Shaal, Sihnon, Yeyani
Family Names: Chu’Domo, Koloni, Mayan, Mir,
Zen
Religious Caste Clan Names:
Barili, Orfirio, Paren, Voleen
Warrior Caste Clan Names: Fire Wings, Moon Shields,
Night Walkers, Star Riders, Wind Swords
Worker Caste Clan Names: Crystal Shapers, Crystal
Whisperers, Star Crafters, Valen’s Footsteps
Minbari Racial Traits
+2 Strength, –2 Charisma: Minbari seem almost
supernaturally strong for their light build but have little
regard or compassion for other races.
All Minbari are of Medium size.
Minbari have a base speed of 30 feet.
Minbari are extremely quick and can react faster than
most other races. They gain a +2 bonus to all Initiative
checks.
It takes a lot to defeat a Minbari and so long as they still
draw breath, they will carry on with their assigned tasks
no matter what befalls them. Minbari gain a +2 bonus
to all Concentration checks.
All Minbari belong to one of the three castes that form
their society. Players must choose to belong to either
the worker, warrior or religious caste.
o Religious Caste: Members of the religious
caste are extremely knowledgeable, having
spent much of their infancy and adolescence
learning from the collected wisdom of their
entire race. They gain a +2 bonus to all
Knowledge checks and may attempt any
Knowledge check untrained. A religious
caste Minbari must choose diplomat,
Ranger or telepath as their starting class.
o Warrior Caste: The Minbari warrior caste is
trained to fight – all members may pick one
weapon they are proficient in as a favoured
weapon, gaining Weapon Focus as a bonus
feat. A warrior caste Minbari must choose
agent, officer or soldier as their starting
class.
o Worker Caste: Members of the worker
caste have many diverse skills and trades.
They gain a +2 bonus to all Computer Use,
Operations and Technical checks and may
attempt any Technical check untrained. A
worker caste Minbari must choose scientist
or worker as their starting class.
Minbari are known not to lie under normal
circumstances; a Minbari gains a +4 circumstance to
any Bluff checks he attempts against a particular target.
This bonus is lost forever if the Minbari is discovered to
have lied. This bonus cannot be used when sending a
secret message.
Automatic Language Feats: Fluency (Minbari; Lenn-
Ah, Fik and Adrenato) and Fluency (Human).
Favoured Classes: A multiclass Minbari’s favoured
classes do not count when determining whether he
suffers an XP penalty for multiclassing.
o Religious Caste: Diplomat or Ranger.
o Warrior Caste: Officer or Soldier.
o Worker Caste: Scientist or Worker.