Possible Careers and Professions: Bodyguard, infantryman,
marine, mercenary, security officer, terrorist, thug.
Initial Hit Points: 8.
Additional Hit Points: 3.
The soldier’s class skills (and the key ability for each skill) are
Acrobatics (Dex), Athletics (Str), Computer Use (Int), Drive
(Dex), Intimidate (Cha), Knowledge (specific local or tactics)
(Int), Operations (driving, gunnery or systems) (Int), Stealth
(Dex) and Technical (any) (Int).
Skill Points At 1st Level: (4 + Int modifier) x 4.
Skill Points At Each Additional Level: 4 + Int modifier.
Initial Influence: 1d4 Military Influence in his native
culture.
Additional Influence: A soldier’s Military Influence in his
native culture increases by +1 each level. He may also increase
one other Influence by +1.
Class Features
+1 Base Attack Bonus
+2 Fortitude Save
+1 Defence Bonus
Combat Training: Soldiers practise in the use of weapons and
combat constantly and will often be taught that their training
is the only thing that stands between them and certain death
when facing the enemy. At 1st level and every odd level
thereafter, the soldier one of the following feats (he must meet
the prerequisites for this feat as normal):
Alertness, Blind-Fight, Brawler, Combat Expertise, Die Hard,
Endurance, Exotic Weapon Proficiency (any), Far Shot,
Great Fortitude, Hobby, Improved Critical (any), Improved
Feint, Improved Initiative, Improved Two-Weapon Fighting,
Lightning Reflexes, Lightning Reload, Marksman, Martial
Arts, Nerves of Steel, Point Blank Shot, Precise Shot, Run,
Spacecraft Proficiency, Surface Vehicle Dodge, Surface Vehicle
Proficiency, Toughness, Two-Weapon Fighting, Weapon Focus
(any), Weapon Proficiency (any), Weapon Specialisation
(any).