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IT'S A TRAP!!!!!!!
 
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 Worker

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AuteurMessage
MarvinLeRouge
IT'S A TRAP!!!!!!
IT'S A TRAP!!!!!!
MarvinLeRouge


Nombre de messages : 4662
Age : 46
Localisation : Carcosa
Date d'inscription : 13/12/2006

Worker Empty
MessageSujet: Worker   Worker Icon_minitimeJeu 24 Sep - 18:22

Worker Careers and Professions: Accountant, actor,
architect, artist, corporate executive, dancer, dock worker,
labourer, miner, news anchor, lawyer, musician, prostitute,
secretary, technician, waitress.

Initial Hit Points: 5.
Additional Hit Points: 1.

The worker’s class skills (and the key ability for each skill)
are Computer Use (Int), Concentration (Con), Knowledge
(specific local) (Int), Operations (systems) (Int) and Technical
(any) (Int).

Skill Points At 1st Level: (6 + Int modifier) x 4.
Skill Points At Each Additional Level: 6 + Int modifier.

Initial Influence: 1d4 in any two Influences.
Additional Influence: A worker may increase any two
Influences by +1.

Class Features

Blue Collar
+2 Fortitude Save
Vocation Bonus: While being a worker is often less than
glamorous, there is the advantage that workers are generally able
to concentrate on their vocation without undue interference.
A humble accountant faces life and death moments far less
often than a soldier or even a diplomat. A worker of any type
adds a vocation bonus equal to their class level to any one class
skill, as selected by the player.
Blue Collar: Blue collar workers are exemplified by dock
workers, labourers, miners, technicians and waitresses.
A blue collar worker is proficient with all close combat
weapons. Three of the following skills are added to the
blue collar worker’s class skills: Athletics, Acrobatics,
Drive, Medical, Notice, Pilot or Operations (sensors).
The worker also gains Profession (blue collar) as a class
skill. The worker advances as shown on the Blue Collar
Worker table. A blue collar worker begins the game
with 2d6 x 100 credits.

Performing
+2 Reflexe Save
Vocation Bonus: While being a worker is often less than
glamorous, there is the advantage that workers are generally able
to concentrate on their vocation without undue interference.
A humble accountant faces life and death moments far less
often than a soldier or even a diplomat. A worker of any type
adds a vocation bonus equal to their class level to any one class
skill, as selected by the player.
Performing: Performing workers are
exemplified by actors, artists, dancers, news
anchors, musicians and prostitutes.
A performing worker is proficient with all close combat
weapons. Three of the following skills are added to
the performing worker’s class skills: Acrobatics, Bluff,
Diplomacy, Intrigue, Linguistics, Sense Motive or
Stealth. The worker also gains Profession (performing)
as a class skill. The worker advances as shown on the
Performing Worker table. A blue collar worker begins
the game with 3d6 x 100 credits.

White Collar
+2 Will Save
Vocation Bonus: While being a worker is often less than
glamorous, there is the advantage that workers are generally able
to concentrate on their vocation without undue interference.
A humble accountant faces life and death moments far less
often than a soldier or even a diplomat. A worker of any type
adds a vocation bonus equal to their class level to any one class
skill, as selected by the player.
White Collar: White collar workers are exemplified by
accountants, architects, corporate executives, lawyers
and secretaries. A white collar worker is proficient with
all pistol weapons. Three of the following skills are
added to the white collar worker’s class skills: Appraise,
Diplomacy, Intrigue, Investigate, Knowledge (any one),
Operations (sensors) or Medical. The worker advances
as shown on the White Collar Worker table. A blue
collar worker begins the game with 4d6 x 100 credits.
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