Les regles
ici.
Ce qui change dans les regles :
1.
New start to the game. After free gold went out of the environment with Diamond Edition, L5R has tried a number of solutions to make sure that players can get to their Gold-producing holdings early in the game, regardless of their draw. Celestial Edition introduces the fastest-playing and most effective way to do this yet.
We’re dropping Samurai’s Legacy holding rules. In fact, we’re dropping the whole first turn. In Celestial, all players start with a free standard Holding in play alongside their Stronghold. The Holding is called Border Keep. Players who aren’t going first start with a second free bowed Holding in play, called Bamboo Harvesters, that won’t straighten until the second turn. This has the same impact on Gold development as Legacy holdings, without all the searching and shuffling. Celestial games get right into the action.
Both of the starting Holdings bow to produce two Gold and do not count as part of your deck. Border Keep has two very important abilities:
Limited: If it is your first turn: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.
Limited: Once per game: Put one or more cards in your provinces at the bottom of your deck, refilling the provinces face-up.
Because we’re dropping the first turn, we needed to give players an extra chance to discard cards in an early hunt for Gold holdings. That’s the first ability. The second ability gives you an extra "mulligan" in case your first one turned out badly. Or, you can save it until later in the game when you want to see Personalities, not Holdings, in your provinces.
One other thing: Playtesting found that dropping the first turn made Fate hands a little thin when the real action started. So players now start with
six cards in hand instead of five.
2.
Non-restrictive Uniqueness. The second really big change has been brewing for a long time – in fact, it was almost put into Lotus Edition. Two players can now each control copies of the same Unique card. In effect, Unique is now only a limitation on deck construction. No more will someone else's Unique restrict your ability to play your cards. (This also let us remove the special rule about one Ring per deck and just make Rings Unique.)
3.
Dragon Clan Favor. As a reward for winning the Race for the Throne and seating Empress Iweko, Dragon Clan players will start the game controlling the Imperial Favor if they are the only Dragon Clan player in the game.
4.
Strategies. There is an important change in names to reduce confusion – Action cards are now Strategy cards. “Action” now only refers to the game procedure and not a card type.
5.
No Sharing. The Share player ability no longer exists. This makes the game simpler, and card effects that transfer cards that much more valuable.
6.
Naval. The Naval Reaction has been further simplified; the action you get must now be performed by a Naval Personality, not a Follower. Yes, the Mantis Clan was playtested with this in mind.
7.
PH Max. Personal Honor now officially has an in-game maximum of 5. It just seemed like we were putting “to a maximum of 5” on every Personal Honor bonus, so wanted to make it official.
8.
Unit Force. Total Unit Force is now calculated including bowed Followers and Personalities, leading to more intuitive use of actions that check unit Force. Army Force is now what matters for battle resolution, and this still excludes bowed Followers and Personalities.
9.
Explicit Negation. You may notice a distinct lack of the word “cannot” on cards with the Celestial bug. In CE rules, all negation is explicitly stated with the word “negate.” There are only two levels of prevention: negation, and “do not/will not,” which is used to prevent negation and other effects in a more definitive way. No more negating negation.
10.
Battlefield Control Changes. A Personality who changes control while in an army now immediately joins his new controller’s side, instead of making the long trek to his new controller’s home. We didn’t want to put this in at first, but Daigotsu was very persuasive.
11.
Keywords. For greater consistency, all cards follow the rules on keyword inheritance that in Samurai applied only to Actions and Spells. In practice this means that, for example, Personalities can inherit the Political keyword from their ability. But this should mainly be a trivia point (there are no plans to reference "Political Personalities" and the like.)